

Some have timers attached, some rotate on their own, and some you can aim by pressing the directional pad.

There are a variety of cannon-type barrels that can launch you up ahead. There are barrels that you can pick up and toss, some of which reveal bananas and coins when you break them. The team-up throw lets you grab hard-to-reach items.ĭiddy and Dixie don't carry weapons, but they can use a variety of different barrels to their advantage. Also, some levels are just plain unique-like one where you're constantly getting stuck in honey, so the only way to move is by jumping. Riding on top of and controlling friendly animals also comes into play with new animals, such as a spitting spider and a high-jumping snake, which join the rhino, swordfish, and parrot from the first game. In DKC2, however, some levels are entirely devoted to these tasks. Similar to the first Donkey Kong Country, the levels in DKC2 incorporate tasks like swimming, riding in mine carts, flying on top of a parrot, or swinging from vines. The process of just getting to the exit is wildly different in every level, thanks to the mixture of different enemies and environmental hazards. Many levels fall into the "run to the right, jump over gaps, and avoid enemies" school of level design, but there are quite a few that have you going back and forth and climbing higher. You can usually recover the character you lost by grabbing a monkey barrel up ahead in the level, which, in addition to collecting extra lives (by gathering bananas, balloons, or K-O-N-G coins), is one of the many ways you can rack up multiple chances to get through some of the game's tougher challenges.

When the lead character runs into an enemy or gets hit by a projectile, you'll automatically switch to the one bringing up the rear. This team move lets you grab items, activate switches, and pounce on enemies that would normally be too far away.ĭiddy and Dixie also act as a health indicator of sorts. You can move around freely with the other character in tow and throw it at things by pressing the A button. Tap the R button and the lead character will pick up and carry the straggler. The duo can also join forces and perform a team attack in this game, something that DK and Diddy couldn't do in the first Donkey Kong Country. Diddy can run faster and jump farther, while Dixie has a higher vertical leap and can float for short periods. You can swap between the two by tapping the select button, and there are actually a few reasons to do so. Whichever character you aren't controlling is the one that tags along behind the one in front. Diddy and Dixie can run and jump, of course, and knock out enemies by pouncing on their heads or by barreling through them with a cartwheel attack. The same holds true for the bosses as well, as they change their behavior once or twice before succumbing to Diddy and Dixie's attempts to bonk them on the head.Īside from the steep difficulty, Donkey Kong Country 2 has everything in it that a platform game ought to have. You discover a surprise (likely losing a life in the process), add it to your mental map of the level, restart from the checkpoint, and try to make it farther next time. Surprises like this are par for the course in Donkey Kong Country 2. Midway through one mine cart level, for instance, after you've jumped over a dozen gaps and activated switches to open a handful of doors, you discover in a split second that some switches actually shut doorways instead of open them. Each of the game's 52 levels is packed with ambushes, surprise pitfalls and traps, and lengthy sections where you have to exercise pinpoint skill when jumping between tiny ledges or vines while suspended above bottomless chasms.

This is the sort of game for people who enjoy clawing their way to the end of a level. Rambi is one of the many animals that Diddy and Dixie can piggyback onto. One so-called improvement, however, may turn just as many people off of this latest DKC game as are turned on by it, and that's the game's tough-as-nails degree of difficulty. There are minigames all over the place that provide frequent breaks from the regular run-and-jump levels, and the graphics and music are richer and livelier than they were in the first Donkey Kong Country. Diddy and his new partner, Dixie, have a few new abilities, including a team-up attack, which give players so much more to do. There's no question that Donkey Kong Country 2 improves upon its predecessor in numerous ways.
